
But by the autumn of 2000, it was increasingly clear that Sega was on the wane as a hardware manufacturer – despite the company’s protestations to the contrary. Since 1997, the Liverpool-based racing-game studio had been working on Metropolis Street Racer for the Dreamcast. While Oddworld Inhabitants was struggling with Sony, Bizarre Creations had its own problems with Sega. “The attitude was kind of, ‘You’ll figure it out’.”Īn early version of the Xbox’s design, shown in Tokyo in March 2000. What’s more, Sony’s response to the developer’s tribulations was dismissive.
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But the expense of that was that no one knew how to use it,” Lanning explains. “The PS2 got supercomputing capability into an affordable consumer electronic box. Threatened with budget cuts by publisher GT Interactive, the studio’s engineers were also finding the PlayStation 2 extremely difficult to program on. But the studio was slowly sliding towards crisis.
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In the summer of 2000, Lanning was overseeing development of Oddworld: Munch’s Oddysee – the third game in the lauded Oddworld series – for PC and PlayStation 2. There’s a certain truth to that,” says Lorne Lanning. “People used to say that Microsoft was stealing the exclusives. The Xbox was easier to make games for than Sony’s or Nintendo’s consoles, and Microsoft went to previously unheard-of lengths to ensure that the Xbox’s launch titles were as strong as they could be. It was the relationship between it, and the developers who made its games. What separated the Xbox from other consoles of the time was not the power of its hardware or the appeal of its infamously chunky, almost brutalist design.
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Microsoft shoved both aside to eventually become Sony’s direct rival, and the battle for the space beneath your TV continues to this day. Before 2001, Sega and Nintendo were the main competitors to Sony’s ascendant PlayStation. However, it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday.T wenty years since the launch of the original Xbox, its manufacturer Microsoft remains the new kid on the block: no new competitor has entered the home games console field since. I want to acknowledge the hard work from our team at 343 Industries, who have remained committed to making a great game and finding solutions to development challenges. The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. "We have made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that meets our vision.
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"Today I want to share an important Halo Infinite development update with the community," a statement at the time from 343 Industries read in part.

In case you missed it, the next Halo, Halo Infinite, was delayed to 2021 just last month. Suit up, strap in, and prepare to return to New Mombassa. Halo 3: ODST will officially arrive on PC as a part of the Master Chief Collection, on September 22nd. Essentially, it is Halo's entry in the popular "horde" mode and was generally received fairly well when developer Bungie released the video game for Xbox 360 back in 2009.

If you're not familiar, Firefight is a cooperative mode where teams of up to four players take on increasingly difficult waves of Covenant enemies. The release will also include an updated version of Halo 3: ODST's Firefight.
